ini but does the exact same effect, no textures, it’s undocumented but can be found here and into some forum answer, so it’s not work or it’s internal and gzdoom still use hardware for main screen blit ? Software mode seem be enable by adding +vid_rendermode 0 to the command line or in. There might be a repo out there… sudo apt-get install zdoom would be easier… If anyone have a better way to do all this I welcome you to share your method! I named mine DOS WADSĦ - Create a launch script in your DOS WADS folder, name it Brutal Doom.shħ - Put this in it: /home/cpi/zdoom-master/zdoom -iwad /home/cpi/games/WADS/doom2.wad -file /home/cpi/games/WADS/brutalv20b.pk3ĩ - Try to launch Brutal Doom and the exit from it.ġ0 - Open /home/cpi/.config/zdoom/zdoom.iniġ1 - Change the resolution on lines 133 and 134 to vid_defheight=240 and vid_defwidth=320įinally, set your controller settings in-game and do not forget to set your Lightkey to use Look Up and Look Down, you will need it! I named mine WADSĤ - Move brutalv20b.pk3 to your wads folderĥ - Create a folder in /home/cpi/launcher/Menu/GameShell/20_Retro Games/. * (the dot is important!!!)Ģ - Create a folder in /home/cpi/games/ and put your wads in there. Its very playable but I believe that some settings must be changed to make it completely fluid.ĥ - sudo cmake.
Ok so obviously, what I wanted to do is play Brutal Doom and other mods working only through GZDOOM or ZDOOM…Īnd I succeeded in compiling zdoom and launch Brutal Doom.